
Potok_info = threading.Thread(target=listen_decode, args=(user_socket, addr))Ĭlient = socket.socket(socket.AF_INET, socket.SOCK_STREAM) OnConnectionInitiated: (String id, ConnectionInfo info) '.encode('utf-8')) Replace with a Row for horizontal icon + text Print("OPENING SETTINGS FOR BACKGROUND COLOR AND SUCH") Title: const Text("Somecrab", textDirection: TextDirection.ltr), Import 'package:permission_handler/permission_handler.dart' įinal Strategy strategy = Strategy.P2P_CLUSTER Ĭlass peerwidget extends StatefulWidget createState() => _peerwidgetState() Import 'package:nearby_connections/nearby_connections.dart' Here is the non functioning code, which I have so far Because the "documentation" available isn't helping me at all. It would really help me if you could write a simple model, where this peer-to-peer connection works. I have experience with using Sockets and socketstreams on Java, where one device would send something into the socket stream and the other read it out of the socket stream, but there one device was server and one client.
Emby client docker how to#
With this I don't even know really, how to write the Dart/Flutter code, to test the connection between two devices. It's possible that I don't understand the difference between them 100%. I've tried both and neither of them managed to achieve what I wanted. The reason why I'm asking for help here, is because I've looked around and found two options for peer-to-peer in Flutter:Ī faulty example of a peer-to-peer connection in Flutter, with practically no documentationĪ better-documented example of peer-to-peer connection in Flutter, which also doesn't seem to work.Īccording to some people, the first option doesn't even work anymore. So if I have one Mobile device, where I send the message, it's seen by all devices. My goal is to make a little chat widget, where when you post a message, you can see it on all devices, which are connected, a bit like this: So yeah, I still don't know what causes this behaviour, but I decided to share this, in case someone else is having trouble with his Emby docker container.I'm working on a Testproject, where I want to exchange information via peer-to-peer from one Mobile device to another. Network performance in other docker containers also seems absolutely fine. After extensive testing, raw performance(transocoding fps, number of simultaneous streams) the difference between native and docker is within the margin of error. I found it really strange and decided to investigate. Installing the Emby server natively however, eliminated these random stutters. I am running a more than powerful enough CPU for the task, I'm running the whole thing on an SSD, and tested on the local network to eliminate the doubt of unstable networking, but the problem persisted. In the server logs it is as if the client device has suddenly disconnected. For example while transcoding media, the playback randomly stops, as if the network connection has dropped(it really hasn't).
Emby client docker install#
What I found is that the docker install of Emby really struggles to deliver stable performance in some cases. I only really experienced this with OMV, the OMV Extras Docker plugin and the official container, haven't tried it in another host OS or docker install, but that's besides the point. I didn't really find information about the issues I encountered online, so I want to share my findings after running Emby both natively and in a docker container.
